A short story driven interactive novel. In this game we explore the psique of our nameless protagonist. It's a very humble game with an even more humble budget and experience.
A melancholic young man locks himself in his room until his supplies are finished. Agonizing in a state of starvation, slowly his sanity will fall apart and the barrier that defines the thin line that separates his traumas and fears with reality will become more diffuse.
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