Detroit: Become Human is an interactive narrative adventure game developed by Quantic Dream and released in 2018. Set in a near-future Detroit where androids serve humans, the story follows three android protagonists—Kara, Connor, and Markus—who shape the city’s fate through their choices. Gameplay combines exploration, dialogue interactions, and quick-time events, with branching storylines and multiple endings. The narrative explores themes of artificial intelligence, freedom, and morality.
Detroit 2038. Technology has evolved to a point where human like androids are everywhere. They speak, move and behave like human beings, but they are only machines serving humans. Play three distinct androids and see a world at the brink of chaos, perhaps our future, through their eyes. Your very decisions will dramatically alter how the game’s intense, branching narrative plays out. You will face moral dilemmas and decide who lives or dies. With thousands of choices and dozens of possible endings, how will you affect the future of Detroit and humanity’s destiny?
at://did:web:gamesgamesgamesgames.games/games.gamesgamesgamesgames.game/3mghe2lopn52d| Language | Audio | Subtitles | Interface |
|---|---|---|---|
| German | ✓ | ✓ | ✓ |
| Spanish (Spain) | ✓ | ✓ | ✓ |
| Arabic | ✓ | ✓ | ✓ |
| Czech | ✓ | ✓ | |
| Finnish | ✓ | ✓ | |
| Hungarian | ✓ | ✓ | |
| Japanese | ✓ | ✓ | ✓ |
| Korean | ✓ | ✓ | |
| Norwegian | ✓ | ✓ | |
| Polish | ✓ | ✓ | ✓ |
| Dutch | ✓ | ✓ | |
| Russian | ✓ | ✓ | ✓ |
| Chinese (Traditional) | ✓ | ✓ |
| English | ✓ | ✓ | ✓ |
| French | ✓ | ✓ | ✓ |
| Italian | ✓ | ✓ | ✓ |
| Chinese (Simplified) | ✓ | ✓ |
| Danish | ✓ | ✓ |
| Portuguese (Portugal) | ✓ | ✓ | ✓ |
| Portuguese (Brazil) | ✓ | ✓ | ✓ |
| Swedish | ✓ | ✓ |
| Turkish | ✓ | ✓ |
The story is extremely compelling, if at times brazen about the message it wants to send. I saw a playthrough of this game back when it released, but now having played it for myself in 2025/2026, and after having much personal growth since seeing that playthrough, the story hits harder, and burns brighter. In an age of the human rights of the marginalized constantly being threatened (I speak from a United States standpoint) and where artificial intelligence usage is at an all-time high, stories like this highlight why, to quote Peter Capaldi's Twelfth Doctor, "Hate is always foolish, and love is always wise."
Now, of course, you can make Markus take the alternative route, but I don't think that's the ethos of the game. The game asks its audience to consider what determines personhood, and what happens when those in power deny it from those who assert it for themselves.
8.7/10, will definitely be playing again (to at least explore some of the other story lines)